Drafting for Hot Zone
Choose a team that can enter the zone and stay there.
Draft for entry, holding and retaking
A pick that is strong after establishing position may be poor at entering an occupied zone. Pair that strength with a way to make space. Check who can stand on the objective and who can pressure the enemy’s route back.
If every ally needs cover outside the zone, the team may control sightlines without scoring reliably. If everyone must stand close together, the enemy may punish the same area repeatedly. Look for roles that support each other.
One zone and split zones need different plans
The number of zones and the paths between them change rotations and role distribution. A composition suited to a single contested area may struggle when players must operate separately. Walls and bushes decide how safe the approach is.
Select the exact Hot Zone map and consider which enemy can deny the objective, not just win a duel. A late pick should help hold or retake the relevant area while fitting beside your allies.
Before you lock in.
- Who can stand on the zone?
- Who helps us enter it?
- Can the team split if the map needs it?